I use my cross-disciplinary background to design immersive experiences that resonate with audiences and drive results.

featured projects
01. CASE STUDIES
WATER CONSERVATION USER EXPERIENCE

H2herO Cross-Platform Tool

As water resources are being depleted at unprecedented rates, people want to learn more about drought and get better at conserving water. H2herO is a cross-platform tool designed to improve education on the topic of water conservation and make it easy for people to track and share their water usage data.

SKILLS: user research, persona creation, ideation, wireframing, prototyping, mockups, testing, presentation, 3D modeling, rendering, and animations.

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VIRTUAL TOUR-BASED NFT MARKETPLACE

Tourit Marketplace

Tourit Marketplace is a virtual tour-based NFT marketplace site allowing users to discover, collect, and sell art in an immersive 3D environment that functions like social media. Tourit Marketplace builds on user research and design concepts that were originally developed in the Tourit Mobile App case study below.

SKILLS: user research, persona creation, ideation, wireframing, prototyping, mockups, testing, presentation, 3D modeling, rendering, and animations.

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VIRTUAL TOUR-BASED APP FOR ARTISTS

Tourit Mobile App

Tourit is an app that makes it easy for artists and collectors to create, share, and follow art that is exhibited in a virtual tour format. Tourit's main goal is to enable users to showcase and enjoy art in a 3D environment similar to real space that functions like social media.

SKILLS: user research, persona creation, ideation, wireframing, prototyping, mockups, testing, presentation, 3D modeling, rendering, and animations.

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02. personal projects
ARCHITECTURAL PROPOSAL FOR A MUSEUM

Mask

Mask is a conceptual proposal for an architectural-scale installation doubling as a museum extension. The proposal grafts onto the façade of a modernist art museum and fills a narrow slot between the museum and a nearby nineteenth-century building, creating the impression of a mask or prosthetic addition being applied to the existing architecture.

SKILLS: conceptual design, design development, architectural drawing, 3D modeling, rendering, and animations.

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GENERATIVE SCULPTURAL STUDIES

Analog/Digital Hybrids

This series of studies does not constitute a fleshed-out project, but rather a body of technical and aesthetic research to be used in future work, The main objective here is to establish a workflow bridging analog and digital methods for sculpting, capturing, and image-making. The photogrammetry subjects range from found objects to simple forms I designed and fabricated.

SKILLS: 3D scanning, 3D modeling, rendering, animation, and post-production.

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MIXED-MEDIA SCULPTURAL STUDIES

Twisted Torus

Twisted Torus is a set of multimedia sculptural studies focusing on the topological qualities of the torus. Two working torus typologies are developed: a “contorted typology,” obtained by controlled rotations of the torus' surface, and a “figural typology,” obtained by adding intricacy to the torus' profile geometry.

SKILLS: 3D modeling, 3D printing, rendering, and generative diagrams.

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